Thursday, September 19, 2013

Professional HW #6: The Dangerous



  1. Four each of the four elements of the Tetrad, explain how it is addressed by your game. If one of the four elements is not used, please state this. 
  2. Do the four (or less) elements work towards a current theme? 
  3. In your own words, describe the meaning of a "theme", and how does it differ from an "experience" (see book for examples in Chapters 2 and 5. 
  4. What is your game's theme? 
  5. What are the elements in your game that are meant to reinforce this theme? 
  6. What is it about your game that you feel makes it special and powerful?

1.
Mechanics - To move around, the player uses the WASD keys. The game is locked for  movement only in two dimensions, in order to make the game play mechanics simpler for the user. Attack mechanisms activated with mouse clicks.

Story - Since it is a fighting game, the story revolves around a conflict with an alien race that you ultimately destroy.  A theme that makes the player care about the story and makes them want to play the game is,  "what would it be like to fight in space?".  Probably no one that plays this game has ever had the experience of fighting in space, but they can imagine what it would be like, so it still relates to them and gives the an experience they never had before.

Aesthetics - The aesthetics in our game are meant to make it look like you are in space or on a low gravity moon.  For example, in order to immerse the player in a space environment, the floor is textured with moon rock, and the background is black with stars in the sky.

Technology - Since guns do not work in space, the fighter can only use mechanical weapons, ie. swords, spears, hammers.

2.
They all work towards showing the player what it would be like to fight in space.

3.
A theme is a concept that is constant throughout the experience.  Experiences can be different depending on many things, ie. the current level, the type of weapon used; but the theme is present throughout the entire experience and helps the player get immersed in the game.

4.
What it would be like to fight in space?

5.
Everything reinforces the theme really, from the fighting style to the models and textures.

6.
Probably no one that plays this game has ever had the experience of fighting in space, but they can imagine what it would be like, so it still relates to them and gives the an experience they never had before.

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