Saturday, September 28, 2013

Professional HW #8: No More Mr. Nice Guy

  1. Is the space in your game discrete or continuous?
  2. How many dimensions does your space have? 
  3. What are the boundaries of your space? 
  4. How many verbs do your players (characters) have? What are they? 
  5. How many objects can each verb act on? What are these objects? 
  6. How many ways can players achieve their goals
  7. How many subjects do the players control? What are these subjects? 
  8. How do side effects change constraints. 
  9. What are the operative actions in your game? 
  10. What are the resultant actions in your game? 
  11. What actions would you like your players to do that they cannot presently do? (based on your current knowledge of Blender)
  12. What is the ultimate goal of your game? 
  13. Are there short and long term goals? What are they? 
  14. How do you plan to make the game goals known and understood by the player? 
  15. What are the foundational rules of your game? 
  16. How are these rules enforced? 
  17. Does your game develop real skills? What are they? 
  18. Does your game develop virtual skills? What are they?

1. The space game has continuous space because you can be at any point in the level; it has discrete space in the sense that you can only be on this level or the other level.
2. The space game is best thought about in 2-D since the view a movements are restricted to up-down-left-right.
3. The boundaries are the level edges located at the beginning, end, top and ground floor of the level.
4. The space character has four verbs: swinging and throwing, moving and jumping.
5. The verbs can act on 2 types of objects: the aliens for swinging and throwing, and the ground for moving and jumping.
6. The player can take a number of n paths to reach or achieve his goal depending on the level design.
7. The player controls 1 subject, the astronaut character.
8. If a player kills an enemy in his way, he can now go through that path.
9. The space character has four operative actions: swinging and throwing, moving and jumping.
10. The resultant actions in the space game are killing, fighting, and capturing.
11. I would like the players to run the game with my game engine instead.
12. The ultimate goal is to defeat the aliens.
13. The short term goals are to kill aliens and beat the level. The long term goal is to conquer the aliens.
14. To make the goals/rules known to the player, a short text describing the goals/rules will be available to them.
15. The foundational rules of the game are: you can only move in 2-D, you cannot walk through objects, and you have to beat a level to move to the next one.
16. The rules are enforced through super legit code.
17. The game develops hand eye coordination.
18. The game doesn't develop any virtual skills.

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